Tippletoe Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of morningstars on her belt, each one with a ruby on the hilt. She has slicked back white hair. She has a dull look in her amber eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in a small forest village. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Nature, Adventurer. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Barbena Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. With bright golden hair. Her eyes are likewise green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not believe in violence as a means to an end. She is a dedicated Ruler but believes her peers are too gung-ho.
History: Barbena lived on a farm with her father, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered west to less war torn lands. Since then, she has sought to make the best of life.
Motivation: Marry her sister to traveling adventurers.
Ideals: Optimist, Pacifist. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Hogar Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his white robe and has his trident always slung over his shoulder. His white hair is styled in orderly dreadlocks. This hazel eyed southerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Slave. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 5 (-3) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 40 gp.
Althaea Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case and is in decent physical shape. She has styled her red hair well, parting it to the right. She is very pretty but has cold, dead eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She plays an instrument quite well.
History: She was born at the edge of vast desert. Althaea was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Althaea decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and she is a bit of a kleptomaniac
Ideals: Artistic. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 30 gp. 1 Silk rope.
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