Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has a long auburn beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: The child of a Dyer, who enjoyed hunting, Orsik was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Further expansion of business; and to be a dyer again
Flaws: Disease, Secretive. Bonds: Poor, Criminal record, Nature, Job. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Darkwood Buckler.
Amnon Care, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has chestnut hair. His gold eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Brewer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Amnon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Fighting. Bonds: Attractive, Poor, Enemies. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 4 Antitoxin.
Callybon Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. With bright golden hair. Her violet eyes are slightly larger than normal.
Personality: Always inclined to offer people food she seems plenty friendly. She takes great joy in being the best Assassin in town.
History: She was born in the north. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Philantrophist. Bonds: Job, Immigrant, Religious. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Lapis lazuli (12 gp).
Susannah Peyton, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears silk and lounges about seductively. Her long blonde hair reaches down to her waist. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
