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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rangrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his mace. His hair is short and auburn. His fair skin shows little sign of his aristocratic breeding.

Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also has developed a complete distrust of the Servant profession.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Servant, but he was a colossal failure. He has worked as a Stableman like his father before him.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Rangrim Daerdahk, Male Dwarf Commoner 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)6 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 500 sp. Silver pearl (140 gp). 1 Chain shirt.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with yellow slacks, and carries axes. He has a small bristly mustache and wavy golden hair. His fierce hazel eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Hornsby, Male Human Ranger 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)9 (-1) 14 (+2)11 (+0)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs


Robert Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. His moppish black hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.

Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.

History: Robert lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Rich, Family. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Robert Ryoma, Male Half-Elf Warlock 1
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)8 (-1) 6 (-2)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Fonkin Folkor, Male Gnome Paladin 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)10 (+0) 11 (+0)5 (-3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 800 sp.


Social Check DCs

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