Reddlepop Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sellsword. She carries with her a set of warhammers on her belt, each one with a emerald on the hilt. Her white hair is smooth and relatively long. She has green eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Reddlepop was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Money/treasure; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Mentor, Criminal record, Rich. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Vezera Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her black boots flare out at the collars. She has green crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a small toy that she constantly fidgets with.
History: The child of a Barber, who enjoyed hunting, Vezera was taken on many hunting expeditions. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero.
Flaws: Addict. Bonds: Immigrant, Adventurer, Nature, Rich. Occupation: Bookbinder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Brown-green garnet (60 gp).
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. Her head has been shaved. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Bather hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and she is content
Ideals: Joker. Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Bather
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 12 (+1) | 3 (-4) | 9 (-1) |
Senses Passive Perception 6
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 3000 cp.
Grai Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman dresses well, wearing black shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. Her hair, while still mostly golden, has prominent grey streaks. She is baby faced.
Personality: She snorts whenever she laughs or is feeling confident. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Armorer business at a young age. Her childhood dream was to be a Sculptor, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business.
Flaws: Addict, Secretive. Bonds: Attractive, Job. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1800 sp. 1 Half-Plate.
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