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NPC Generator

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Advanced [show]


Fragrant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown fur. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He has a hunchback. His fur is brown and very short. His amber eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Fragrant embodies much of what other species detest in the Tabaxis. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Fragrant was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Fragrant Of Clay, Male Tabaxi Adept 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 290 gp. 1 Healer’s kit.


Social Check DCs


Fibblestib Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears a colorful flower in his golden hair. His eyes are green and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Fibblestib isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he uses money and sex appeal to get what he needs

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Fibblestib Tarkelby, Male Gnome Fighter 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. 1 Masterwork manacles.


Social Check DCs


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She has a large white mantle and cape that has been intricately interwoven into her blue robe. Her brown hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is extraordinarily eccentric. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to meet her childhood hero; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Merla Warmwater, Female Halfling Bard 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)6 (-2) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp.


Social Check DCs


Arnold Byron, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, grey, dusty cloak. He is an epitome of beauty. He wears a top hat to hide his balding. He has amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a barkeep and was forced into it by his family

Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arnold Byron, Male Human Rogue 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1100 sp.


Social Check DCs

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