Yevelda Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses in collared shirts and wears a proper scarf over her head. She has moderate length chestnut hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: To reunite with her old friends; and marry her brother to traveling adventurers
Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp. 1 Masterwork Uncommon Weapon.
Bolhild Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears just a brown suit. Her hair is chestnut and curly. She has several tiny sapphire earrings on each ear.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Sculptor business at a young age. She has chosen to use the inheritance that was left to her frivolously. She has drifted from career to career and currently works as a Sculptor.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Extrovert. Bonds: Rich, Job. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Artisan’s tools.
Vicky Astley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown costume with the symbols of the four houses of cards on her torso, and a wedding ring on her right hand. She has a long blonde ponytail with little hanging trinkets. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: She acts crazy and hedonistic. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born in the north. After coming to the age of reason, Vicky took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by brigands. Vicky was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Hedonist. Bonds: In love, Enemies, Immigrant. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp.
Naeris Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears blue painted combat armor at almost all times. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.
History: He was born in the west, but his parents moved at a very young age to the north. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 300 sp. 1 Masterwork Light steel shield.
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