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NPC Generator

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Advanced [show]


Cairn Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His purple hair is unkempt and raggedy. His eyes, though not visible through his cowl, are silver.

Personality: He will rave to anyone who will listen. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cairn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Shipwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cairn Ecstasy, Male Tiefling Fighter 2
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Paymon Failure, Male Tiefling [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man typically wears green cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has a dull look in his white eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: Paymon hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and many dire rats want him driven away

Ideals: Athletic. Flaws: Mundane. Bonds: Religious, Enemies, Immigrant. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Paymon Failure, Male Tiefling Warlock 1
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Sapply Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his monstrous two handed axe. He keeps his silver hair in a flapper bob. He has blue eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Flaws: Insane. Bonds: Job, Criminal record, Mentor. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Sapply Shadowcloak, Male Gnome Bard 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)13 (+1) 8 (-1)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 40 gp.


Social Check DCs


Drusilia Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears a simple tan robe with blue stripes complete with hood. Her brown hair is singed and shortened. Her amber eyes dart from person to person.

Personality: Calm and collected, she is a well trained Brewer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drusilia took refuge in the ruined castle and found the beat up glaive and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Drusilia Wasanthi, Female Elf Monk 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)14 (+2) 9 (-1)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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