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NPC Generator

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Advanced [show]


Serpent Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Sculptor. Her lavender fur is long and unkept. Her yellow eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Serpent took refuge in the ruined castle and found the beat up flail and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Insane. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Serpent Shore, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)7 (-2) 18 (+4)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. White pearl (110 gp).


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has no hair. His green eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: Gifted from a young age, Thomas studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Thomas Hackney, Male Human Bard 2
Medium (5'5") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Coral (130 gp). Amber (130 gp). Moss agate (8 gp).


Social Check DCs


Mugrunden Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a perfectly clean shirt and pair of pants. His crest is greying and his face has many wrinkles. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Mugrunden is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Mugrunden was born the youngest of three triplets. Mugrunden was born on a far eastern forest where he grew up under the tutelage of his father, an expert Mortician. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Addict, Insane. Bonds: Attractive, Immigrant, Enemies, Family. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mugrunden Hashphronyxadyn, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Dworic Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This western man is wearing colorful clothing, dressed as a Merchant. His clothes are grease stained in places. He wears a broad hat to hide his balding. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the north. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Flaws: Mundane, Impulsive. Bonds: Poor, Immigrant, Nature, Family. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Dworic Goblinbane, Male Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs

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