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NPC Generator

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Advanced [show]


Amnon Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: Amnon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Amnon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Amnon Rapture, Male Tiefling Fighter 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 12 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Ralf Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is long and unkept. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He feels the way he acts is they only way to get by in the world; and revenge

Ideals: Optimist, Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Enemies. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Ralf Amakiir, Male Half-Elf Ranger 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 sp.


Social Check DCs


Antinua Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'7" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. She has styled her golden hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Antinua is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Detective father left her crippled. She got away from her former life and has fallen to alcoholism.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Extrovert. Flaws: Addict, Disease. Bonds: Family. Occupation: Bookbinder

Voice: Rolls R's

Attributes [hide]

Antinua Mellerelel, Female Elf Aristocrat 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 800 sp. Amber (90 gp).


Social Check DCs


Duergath Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. Duergath was born on a far western desert where he grew up under the tutelage of his father, an expert Apothecary. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant, Nature. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Duergath Frostbeard, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)6 (-2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Jet (130 gp).


Social Check DCs

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