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NPC Generator

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Lvl.
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Advanced [show]


Hûra Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is generally shirtless and showing off his tattooed chest. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Body Guard, Hûra learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He struck the Body Guard job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Hûra Mori, Male Half-Orc Rogue 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Athletics +6, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2

Possessions: 800 sp. A roughly beaten golden orb (110 gp).


Social Check DCs


Veit Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He tends to wear a grey poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a glaive. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carpenter, but he was a colossal failure. He became a Navigator soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted. Flaws: Shy. Bonds: Job, Religious. Occupation: Navigator

Voice: American accent

Attributes [hide]

Veit Bigtoe, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pog Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. His blue eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Adventurer, Religious. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Pog Nackle, Male Gnome Commoner 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing the road beaten gear of a warrior, and is pretty ugly. She wears a deerstalker hat to cover her moderate length brown hair. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent father; and to reunite with her old friends

Ideals: Fighting, Gifted, Professionalism. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mara Berevan, Female Elf Aristocrat 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)10 (+0) 7 (-2)11 (+0)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 5000 cp. Hematite (5 gp). Blue quartz (5 gp). Chrysoberyl (60 gp).


Social Check DCs

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