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NPC Generator

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Advanced [show]


Umpen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of flails on his belt, each one with a opal on the hilt. He wears a colorful flower in his chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Umpen will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Metallic Dragon in disguise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Adventurer, Attractive. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Umpen Munggen, Male Gnome Paladin 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)6 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs


Quarion Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long red hair reaches down to his waist. His eyes are amber and he is always smoking a pipe.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Quarion was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Quarion was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur, Athletic, Persistence. Flaws: Insane. Bonds: Enemies. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Quarion Coleman, Male Half-Elf Druid 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics -1, Athletics +2
Senses Passive Perception 9
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Helja Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'2" and is a bit bulky. She is very muscular particularly in the legs. She wears dark leathers with embroidery. She wears her hair in dreadlocks. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Helja grew up listening to her father's many stories. Through the years after Helja was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Helja's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Helja Eversharp, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1600 sp. 1 Half-Plate.


Social Check DCs


Art Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur, while still mostly orange, has prominent grey streaks. Her eyes are hazel.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has recently gotten a pet goose that steals things from people.

Motivation: Her spouse's relatives view her with great suspicion; and a rival would like her out of the picture

Flaws: Shy, Lazy. Bonds: Criminal record, Nature, Family. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Art Shoe, Female Tabaxi Ranger 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 4 (-3)11 (+0) 9 (-1)8 (-1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Silver chalice with lapis lazuli gems (100 gp).


Social Check DCs

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