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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Orianna Grace, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is thinning but still full. Her eyes are red.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Orianna was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants revenge against illithids.

Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Enemies, Attractive. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Orianna Grace, Female Tiefling Sorcerer 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)10 (+0) 9 (-1)9 (-1)
Skills Religion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. She keeps her long lavender fur kept up in a rat tail. She wears a mask on her face.

Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Emerald took refuge in the old dungeon and found the beat up hammer and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Logical. Flaws: Shy, Lazy, Fearful. Bonds: Nature. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Emerald Grass, Female Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)7 (-2) 11 (+0)13 (+1)
Skills Athletics +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears grey leather gloves, a grey jacket, and tight pants. His moppish white hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Nature, Job. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Wentworth, Male Human Sorcerer 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs


Ulblyn Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears white cloth garments or leather armor. He has no hair. He has blue eyes and a white hat with a green feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ulblyn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Ulblyn Goodbarrel, Male Halfling Commoner 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)7 (-2) 9 (-1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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