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NPC Generator

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Advanced [show]


Silvo Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a white costume with the symbols of luck on his torso. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a desert tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Sellsword like his mother before him.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Mundane. Bonds: Attractive, Job, Nature, Family. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Silvo Appleblossom, Male Halfling Paladin 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1700 sp.


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her white hair is drawn into a tight pony tail with a skull scrunchie. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves telling others what to do and how they should feel about things. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born in the south to a Ploughman, Veloptima learned a great deal about her father's area of expertise. Her childhood dream was to be a Knight, but she was a colossal failure. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Philantrophist. Bonds: Poor, Immigrant, Job. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Veloptima Wildwander, Female Gnome Rogue 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Red garnet (160 gp).


Social Check DCs


Nurkara Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She carries a battered ceremonial dagger and tarnished shortbow as well. Her chestnut hair, when down, is lengthy. This amber eyed westerner is not easily forgotten.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a ruthless business woman, a trait she acquired from her father.

History: She was born in a small mountains village. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Nature, Debt. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Nurkara Glanhig, Female Dwarf Expert 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Wrenn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His hair is long and black with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His violet eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Wrenn Folkor, Male Gnome Barbarian 2
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp.


Social Check DCs

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