Rosalind Hadlee, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her black hair is unkempt and raggedy. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a xeno-phobe, disliking non-Humans.
History: Rosalind was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Human conditions. She got away from her former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Gnomish people; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Carpenter
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Aasathra Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. She keeps her black crest in a flapper bob. She has a dull look in her gold eyes.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with her childhood friend
Ideals: Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Nicholas Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears professional attire. His clothes are grease stained in places. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His eyes are hazel and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 80 gp. 1 Banded mail.
Sun Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in brown turtlenecks beneath a tan coat with pastel slacks. His fur is yellow and curly. His eyes are hazel and catlike.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: Sun was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his brother.
Flaws: Shy, Selfish. Bonds: Family, Adventurer. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 4 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!