Rolf Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, and carries halberds. He keeps his brown hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Fighting, Passionate. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Mozikth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a green suit. He has done his best to style his copper crest to look like a famous performer. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast forest. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mozikth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mozikth. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Criminal record. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 400 sp. Amethyst (70 gp).
Meena Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. A few years later when the west was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Addict, Insane. Bonds: Immigrant. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 7
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 9 (-1) | 18 (+4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Gnoll, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged -2 / 1d6-4, Grapple +1
Possessions: 400 gp.
Jo Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. Her skin is fair and her fingers are delicate and long. Her brown hair is drawn into a tight pony tail with a cross scrunchie. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Jo embodies much of what other species detest in the Halflings. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school to support her sick father, and resented it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and her spouse's relatives view her with great suspicion
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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