Ilanis Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. Her silver hair is smooth and relatively long. Her violet eyes peer out from beneath her broad violet hat.
Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: She was born into a rich family. She worked as a nervous Healer and found it very stressful. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 pp.
Anselm Kirby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his ceremonial dagger. His blonde hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Enemies, Adventurer, Family, Job. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. Deep green spinel (50 gp).
Purson Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Mercenary. His blue hair is kept up in a ponytail inside a Stetson hat. His half smiles and red eyes are beguiling and draw you in.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 330 gp.
Ahrim Principle, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has styled his silver hair well, parting it to the right. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 170 gp. 1 Everburning torch.
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