Alex Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alex's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and elven compassion
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp. Coral (90 gp).
Breena Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries with her a set of longbows on her belt, each one with a aquamarine on the hilt. She wears a feathered hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Breena fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found
Ideals: Fighting. Flaws: Sensitive, Secretive, Disease. Bonds: Family. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Aquan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
Possessions: 30 pp. Jet (80 gp).
Griselda Hallewell, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Shepherd uniform. She has wavy brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Insane. Bonds: Job, Enemies, Religious. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2000 cp.
Trynnicus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His crest, while still mostly rusty, has prominent grey streaks. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trynnicus was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
