Eggren Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a brown scarf. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her scarlet crest is slicked back into a classic pompadour. Her eyes are likewise gold.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Through the years after Eggren was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Eggren's mother didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eggren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2200 sp.
Mormo Loathe, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His red hair is lengthy and is close to two feet long. His eyes are red and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Mormo studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a Mercenary soon after.
Motivation: A deep hatred of gnolls; and to unite with his brother
Ideals: Fighting, Gifted. Bonds: Enemies, Criminal record, Job, Family. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
Bundrigo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bundrigo hails from a village terrorized by gnolls. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting. Bonds: Attractive, Adventurer, Enemies, Family. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Alice Kelsey, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She wears her red hair down. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. She never wears the same outfit twice, unless she absolutely has to.
History: Alice was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She used her abilities to travel the world and help people.
Motivation: She is greedy; and to be a dilettante again
Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp.
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