Ronwe Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'1" western woman, she usually wears her black robe and has her trident always slung over her shoulder. She has no hair. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the west. Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To clean up the streets; and to protect her home
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 pp. Moonstone (60 gp).
Nadarr Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his blue crest well, parting it to the right. He has gold eyes.
Personality: Aggressive, abrasive, and angry, Nadarr embodies much of what other species detest in the Dragonborns. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Nadarr has worked very hard to control his curse. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic, Disease. Bonds: Slave, Criminal record. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Mord Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a long blonde beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Mord lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Eiravel Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Navigator does. He keeps his long red hair kept up in a rat tail. This gray eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born several months after his mother was called into army service. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Shy. Bonds: Job, Immigrant, Military. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 4 (-3) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
