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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered green stockings. His golden hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Alexandre Haley, Male Human Barbarian 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp. 1 Buckler.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey trousers with white and blue striped suspenders. He wears various colorful collared shirts. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His martial abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Religious, Mentor. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Gomory Nash, Male Human Commoner 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 7
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)4 (-3) 7 (-2)10 (+0) 11 (+0)18 (+4)
Skills History +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3

Possessions: 7000 cp.


Social Check DCs


Finellen Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her moppish auburn hair is in a traditional bowl cut. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born several months after her father was called into army service. When Finellen reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 11 years.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Finellen Trollbleeder, Female Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Euphemia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly lances and ceremonial daggers. She has slicked back auburn hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She speaks before she thinks and is too direct. Animals are drawn to her, and she is able to talk to them.

History: When she was but 8 years old her parents immigrated from the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Euphemia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euphemia. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Euphemia Elderberry, Female Halfling Monk 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 10 (+0)5 (-3)
Skills Intimidation -1, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. Red-brown spinel (50 gp).


Social Check DCs

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