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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thamior Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright violet suits and hats. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: Thamior speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and retire the richest man in the west

Ideals: Impeccable, Entrepeneur, Philantrophist. Bonds: Rich, Attractive, Criminal record. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Thamior Staurheim, Male Half-Elf Expert 2
Medium (5'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs


Paymon Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black cloak and cross-gartered red stockings. His deerstalker hat is riddled with cuts and holes. He has red eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Paymon Dodge, Male Tiefling Wizard 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Baern Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length golden hair. His brown unseeing eyes seem to look past you.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: He was born into a rich family. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in kukri use. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Attractive, Enemies. Occupation: Healer

Voice: Irish accent

Attributes [hide]

Baern Brawnanvil, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 3 (-4)10 (+0)
Skills Investigation +2, Perception -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 800 sp.


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His brown hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Odo Marlee, Male Human Rogue 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)9 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs

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