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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Caelynn Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears tan cloth garments or leather armor. With wild white hair. She has gleaming, smiling hazel eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the south her family was never financially stable. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She feels the way she acts is they only way to get by in the world; and she is a bit of a kleptomaniac

Ideals: Gifted, Impeccable. Bonds: Criminal record, Poor. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Caelynn Dalanthan, Female Elf Rogue 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)10 (+0) 16 (+3)13 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown clothing when he does not wear armor. His tied-back hair is blonde. His brown eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: Sold as a small child to a brothel owner, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Merton, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)14 (+2) 6 (-2)16 (+3)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs


Margery Clapham, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her red hair down. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her mother raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Margery Clapham, Female Human Fighter 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs


Hugh Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a monstrous two handed axe. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice, Impeccable. Flaws: Greedy, Insane. Bonds: Military. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Hugh Weld, Male Human Rogue 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)8 (-1) 9 (-1)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 gp. Blue quartz (12 gp). 1 Everburning torch.


Social Check DCs

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