Damien Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this western man dresses like a well dressed Adventurer does. His chestnut hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. When Damien reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Adventurer.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Farideh Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her brass crest in a flapper bob. Her eyes, though not visible through her cowl, are gold.
Personality: Farideh is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Extrovert, Logical. Bonds: Religious. Occupation: Sage
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Jarsali Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. She has wavy brown hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Jarsali was born the youngest of three triplets. One day when Jarsali was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Jarsali was heart-stricken from the event, and her mother started working long hours to provde for them. She used her abilities to travel the world and help people.
Motivation: An old rival family wants her found.
Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 5 (-3) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Deep green spinel (150 gp). Rhodochrosite (11 gp).
Aura Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown tunic with green highlights, and long brown pants that bunch up around her shoes. She keeps her long gray fur kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has all her life been fascinated with music.
History: She was born the only child of a wealthy merchant. She has had some formal music training, and achieved minor success. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!