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NPC Generator

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Advanced [show]


Ahinar Eathalena, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears silk and lounges about seductively. She wears her chestnut hair up in a very large beehive style do. Her fierce violet eyes like to dwell on things.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them

History: Ahinar lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Family. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Ahinar Eathalena, Female Elf Druid 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 14 (+2)11 (+0)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Faran Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear red pants and tee shirts. His silver hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: He got into the Doctor business at a young age. His childhood dream was to be a Sailor, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Doctor

Voice: French accent

Attributes [hide]

Faran Fatrabbit, Male Halfling Ranger 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 4 (-3)6 (-2) 8 (-1)9 (-1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His long white hair reaches down to his waist. His violet unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a barber again

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Anselm Mitchell, Male Human Warlock 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 1000 cp.


Social Check DCs


Dustin Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: To be a Locksmith again.

Flaws: Impulsive. Bonds: Job, Poor, Criminal record. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Rayden, Male Human Commoner 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)10 (+0) 8 (-1)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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