Spear Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is orange, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Spear speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Nothing but the best is good enough for her; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Werydd Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy grey dress. Her auburn hair is styled in orderly dreadlocks. Her eyes are hazel and catlike.
Personality: Cocky and sure of herself, she believes she is the best Body Guard born in the past three hundred years. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Sold as a small child to a brothel owner, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her brother before her, after school she went straight into learning to become a Body Guard. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Ideals: Fighting. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp.
Hugh Ainsley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting grey shirt and pants. His white hair is cut jaggedly and amateurishly. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Detective for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Ermina Milton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a simple grey robe with brown stripes complete with hood, she is not a threatening figure. Sporting a red mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break.
Ideals: Artistic, Fighting. Bonds: Attractive, Adventurer, Poor. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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