Tervaround Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a simple blue robe with tan stripes complete with hood. She is muscular with a powerful set of arms. With wild black hair. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily eccentric. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Insane. Bonds: Immigrant, Rich, Adventurer, In love. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp.
Kerkad Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His crest is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: Kerkad wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kerkad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: To pay off his debts; and wants to work out more often
Ideals: Disciplined, Joker. Bonds: Poor, Immigrant, Attractive. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
Two Llamas Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy yellow fur. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His fur is short and yellow. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Two Llamas has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Joker, Logical. Flaws: Ugly, Addict, Disease, Insomniac. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
Possessions: 600 sp.
Gerard Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Fortune-teller job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: PTSD. Bonds: Poor, Job, Religious, Immigrant. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Red-brown spinel (120 gp).
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