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NPC Generator

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Ability Scores
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Advanced [show]


Carrie Siannodel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with broad hat. His brown hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Carrie has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Professionalism. Flaws: Ugly, Disease, Insomniac. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Carrie Siannodel, Male Elf Expert 2
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Sybil Merton, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, marred by teas. Her black hair is knotted and matted. Her eyes are green.

Personality: She snorts whenever she laughs or is feeling confident. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Slave, Criminal record. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sybil Merton, Female Human Commoner 2
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. Eye agate (10 gp). Brown-green garnet (160 gp).


Social Check DCs


Thea Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a well pressed and immaculate suit (or dress), marred by chocolates. Her black hair is cut short with large spiked bangs in the front. Her blue eyes peer out from beneath her deerstalker red hat.

Personality: Thea hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She does not believe in violence as a means to an end. She is a dedicated Glassblower but believes her peers are too gung-ho.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has never given up on her writing dream.

Motivation: She is currently in port desperately looking for someone to get her out; and to clean up the streets

Ideals: Artistic, Pacifist, Gifted. Flaws: Ugly, PTSD. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Thea Brushgather, Female Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 10 (+0)5 (-3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Eye agate (9 gp).


Social Check DCs


Elaim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. His brown eyes peer out from beneath his top brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Elaim lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Tabaxi people; and doesn't want to be a sailor and was forced into it by his family

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Adventurer, Family, Debt. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Elaim Goblinbane, Male Dwarf Warlock 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 200 sp. 1 Simple lock.


Social Check DCs

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