Shax Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and she perpetually has her glaive ready. Her hair is white and curly. Her skin is flawless and her black eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy, Disease, Insomniac. Bonds: Attractive. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork studded leather.
Gunnloda Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. She wears her hair in dreadlocks. Her eyes are blue.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born several months after her mother was called into army service. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Arumawann Turen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized tan coat. His black hair is slicked back into a classic pompadour. He has amber eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Arumawann was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Forgetful. Bonds: Poor, Enemies, Religious. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Undercommon, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
Zephan Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fancy black suit. His red hair is kept up in a ponytail inside a deerstalker hat. He has red eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Brewer business at a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Criminal record, In love. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
