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NPC Generator

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Advanced [show]


Juliana Ridley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a grey cloak and cross-gartered tan stockings. She sports a flattop hair cut. Her amber eyes are slightly larger than normal.

Personality: She speaks before she thinks and is too direct. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Juliana was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She inherited the family business which she has now maintained for 10 years.

Motivation: She desires power and/or immortality; and wants to raise her children well

Flaws: Impulsive, Hedonist. Bonds: Job, Family, Adventurer. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Juliana Ridley, Female Human Rogue 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)6 (-2) 8 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp. Freshwater pearl (11 gp). Red garnet (120 gp).


Social Check DCs


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: The child of a Bricklayer, who enjoyed hunting, Ethereal was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Ideals: Gifted, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Ranger 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)8 (-1) 17 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp.


Social Check DCs


Glim Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He has styled his red hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Glim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Courier

Voice: Stutters

Attributes [hide]

Glim Pilwicken, Male Gnome Fighter 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. In his 16th year, his parents were killed by a drow raid, leaving Ombul alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Ombul Warmwater, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 7 (-2)11 (+0) 8 (-1)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 160 gp. 4 Antitoxin.


Social Check DCs

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