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NPC Generator

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Zook Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars, marred by chocolates. His head has been shaved. His thin eyebrows rest above his beady hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the north; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Poor, Guardian. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Zook Scheppen, Male Gnome Druid 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 14 (+2)4 (-3) 12 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp.


Social Check DCs


Quarion Othronus, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, tan cloak. His black hair is cut jaggedly and amateurishly. He has amber eyes.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Quarion is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the south. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Hedonist, Racist. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Quarion Othronus, Male Elf Warrior 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills History +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Tûkâ Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He wears a Stetson hat to cover his moderate length auburn hair. He has brown eyes and a white hat with a blue feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tûkâ took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker. Bonds: Attractive, Rich, Military, Nature. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Tûkâ Tenley, Male Half-Orc Paladin 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 7 (-2)9 (-1)
Skills Athletics +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 140 gp.


Social Check DCs


Ida Stansfield, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tight fighting clothing, which leaves very little to the imagination. Her head has been shaved. Her amber unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Ida Stansfield, Female Human Barbarian 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)4 (-3) 6 (-2)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. Tourmaline (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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