Valanthe Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: An older woman who usually wears her tan robe and has her nunchaku always slung over her shoulder, she is not a threatening figure. She has a very tight haircut. She has green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Mayor, her father struggled to pay the bills. She was taken from her home at a very young age. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs; and she feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Slave, Religious. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Creega Payton, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'1". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a shortbow. She has dyed her greying brown hair a little too much giving a sharp brown color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Creega grew up listening to her father's many stories. A freak accident while working with her Shipwright father left her crippled. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she desires power and/or immortality
Ideals: Logical. Flaws: Insane, Antagonistic, Disease. Bonds: Adventurer. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 700 sp.
Gomory Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her brown robe. She is physically well-built. Her brown hair is heavily combed to the left. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To clean up the streets; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Mundane. Bonds: Mentor, Job, Guardian. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Dayereth Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He wears his white hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Dayereth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: He was born in the east. He found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!
