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NPC Generator

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Advanced [show]


Skamos Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with white highlights, and long tan pants that bunch up around his shoes. His blue hair is thinning but still full. His eyes are likewise gold. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. Skamos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Skamos was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Hedonist, Depressed. Bonds: Attractive, Criminal record, Guardian. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Skamos Blame, Male Tiefling Rogue 1
Medium (6'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)14 (+2) 16 (+3)8 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a black Stetson hat and black clothes, and his gloved hand is found clutching a bastard sword. His scarlet crest is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: He was born in the west. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Professionalism, Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Fighter 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Dimble Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue coat over a green low-cut shirt, and a deerstalker hat upon his head. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dimble was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying brother.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Religious, Has a crush. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Dimble Tarkelby, Male Gnome Expert 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. He has styled his golden hair well, parting it to the right. He has several tiny emerald earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Einkil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Bonds: Adventurer, Rich, Criminal record. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Einkil Bigtoe, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)9 (-1) 6 (-2)6 (-2)
Skills Animal Handling +0, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs

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