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NPC Generator

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Advanced [show]


Mumpena Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a faded coat and loose pants complete with top hat. Her hair is always cut to a buzz. Her eyes are green and beady.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. After coming to the age of reason, Mumpena took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of giants; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Religious, Enemies. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Mumpena Quillsharpener, Female Gnome Wizard 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)10 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries a battered scimitar and tarnished morningstar as well. His red hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Dain is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and many gnolls want him driven away

Ideals: Fighting. Flaws: Addict. Bonds: Family, Nature, Enemies. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Dain Rumnaheim, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)9 (-1) 5 (-3)4 (-3)
Skills Arcana +1, Medicine -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs


Dadalan Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Shoemaker uniform. He wears a colorful flower in his gold crest. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Dadalan was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Attractive, Adventurer. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Dadalan Esstyrlynn, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Ahlyssa Marley, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. Her long chestnut hair is drawn into a two foot long braid. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was always very intelligent and has formed a secret society of philosophers.

Motivation: To protect her home; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted, Entrepeneur. Flaws: Greedy, Secretive. Bonds: Guardian. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Ahlyssa Marley, Female Human Ranger 2
Medium (4'8") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)7 (-2) 15 (+2)7 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs

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