Gomory Brady, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Eccentric and domineering, Gomory will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. His divine abilities were realized during a raid on his village. He has achieved small success as a Bellfounder.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert, Gifted. Bonds: Religious, Nature. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Coral (100 gp). 1 Masterwork Common Melee.
Numba Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses like a well dressed Sculptor does. Her hair is long and auburn with streaks of golden, and is pulled back with small blue clips. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is extraordinarily eccentric. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Gifted from a young age, Numba studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She inherited the family business which she has now maintained for 4 years.
Motivation: Expand her business; and sabotage a competitor
Ideals: Entrepeneur, Gifted. Flaws: Addict, Insane. Bonds: Job. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Brown-green garnet (60 gp).
Ralf Addington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His white hair is cut short. His brown eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Shy, Addict, Fearful. Bonds: Slave, Family. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp.
Shaena Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'2". She wears light armors faded through time and improper care. She wears a Stetson hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Shaena was born with her father's beautiful face. Like her father and her sister before her, after school she went straight into learning to become a Sage. She became a Sage soon after.
Motivation: She feels threatened by others; and to be a courier again
Flaws: Insane, Fearful. Bonds: Job, Attractive. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp. Brass mug with jade inlays (200 gp).
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