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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears red painted combat armor at almost all times. His white hair is still thick. His gray eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Bertram TellPenny, Male Halfling Aristocrat 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Locksmith uniform. He has wavy orange fur. His blue eyes peer out from beneath his feathered pastel hat.

Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Military, Nature. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Flask Grass, Male Tabaxi Warlock 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)4 (-3) 9 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Wymar Alston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear brown clothing when he does not wear armor, and his gloved hand is found clutching a kukri. His blonde hair is braided into rings. His eyes are violet and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Bricklayer, but he got bored and became a Fisher. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Alston, Male Human Paladin 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)5 (-3) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Shava Wit, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'4" southern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a colorful flower in her black hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a small toy that she constantly fidgets with.

History: Gifted from a young age, Shava studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: An old rival family wants her found; and to unite with her brother

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Shava Wit, Female Tiefling Paladin 2
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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