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NPC Generator

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Advanced [show]


Meriele Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears a tan cloak and cross-gartered green stockings. She keeps her golden hair in a flapper bob. Her eyes are likewise amber.

Personality: Stoic and calm, she prefers to meditate than take action. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Meriele grew up listening to her mother's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has built up a small fortune and can afford her own way.

Motivation: She is wracked by social anxiety; and she is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Adventurer, Criminal record. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Meriele Yaeldrin, Female Elf Commoner 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Art In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her lavender fur is thinning but still full. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Art grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Further expansion of business; and she has decided she is irredeemable

Ideals: Optimist. Bonds: Adventurer, Criminal record, Family, Job. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Art In Woods, Female Tabaxi Adept 1
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 5 (-3)12 (+1)
Skills Perception -1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 50 gp.


Social Check DCs


Urshar Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is fair and her fingers are delicate and long. Her auburn hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Miller like her father before her.

Motivation: She has decided she is irredeemable; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Criminal record. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Urshar Ironfist, Female Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Great In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown top hat and brown clothes. His lavender fur is braided into rings. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Logical. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Family. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Great In the Storm, Male Tabaxi Cleric 1
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)17 (+3) 7 (-2)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Giant, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. 1 Disguise kit.


Social Check DCs

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