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NPC Generator

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Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is well dressed, but even with his fine clothing he looks run-down. His cinnamon fur is smooth and relatively long. His half smiles and copper eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Passionate, Persistence. Bonds: Attractive, Slave, Poor. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Cask Candle, Male Tabaxi Paladin 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 8 (-1)9 (-1)
Skills History +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp. Jasper (30 gp).


Social Check DCs


Ranala Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length black hair. She has brown eyes.

Personality: Ranala wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is able to make almost anything out of random pieces of junk.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Ranala took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ranala fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Ranala Fapplestamp, Female Gnome Aristocrat 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)4 (-3) 11 (+0)9 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


Ar-Karo Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Tanner, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Terse, Fearful. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Ar-Karo Marley, Male Half-Orc Adept 1
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 17 (+3)9 (-1)
Skills Athletics +1, Nature +3
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 80 gp.


Social Check DCs


Eridred Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her silver hair is braided into rings. Her face is scarred and worn.

Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Sold as a small child to a slaver, Eridred was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: She's looking for her big break; and to protect her home

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Mentor, Adventurer, Guardian. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Eridred Silveraxe, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs

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