Jarana Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. She has wavy blonde hair. This violet eyed easterner is not easily forgotten.
Personality: She speaks before she thinks and is too direct. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She got into the Slave Trader business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Slave Trader. She ran away from her former home and has been making her living as a Slave Trader for the past few years.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Religious, Job. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. Peridot (60 gp).
Akra Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a colorful flower in her copper crest. She has a tattooed face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of a Weaver, who enjoyed hunting, Akra was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Akra took refuge in the large cave and found the beat up axe and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: Find a way to reverse the transformation of her brother.
Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Nature. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp. Smoky quartz (60 gp).
Ortegar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears red leather gloves, a red jacket, and tight pants. He wears a feathered hat to cover his moderate length red hair. His eyes are a pleasant gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.
History: Ortegar hails from a village terrorized by gnolls. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and someone believes him a fraud
Flaws: Shy. Bonds: Poor, Military, Enemies, Immigrant. Occupation: Jeweler
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
Oolah Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a black coat over a violet low-cut shirt, and a wide-brimmed hat upon her head. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Oolah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Oolah grew up listening to her mother's many stories. Through the years after Oolah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Oolah's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Oolah and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
