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NPC Generator

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Advanced [show]


Antinua Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and to protect her home

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Guardian, Nature, Criminal record. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

Antinua Teinithra, Female Elf Fighter 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Hecat Art, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in black turtlenecks beneath a grey coat with green slacks. Her hair is short and black. Her red eyes dart from person to person to random spaces in the air.

Personality: She is very quiet and rarely speaks above a whisper. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Hecat was born on a far northern island where she grew up under the tutelage of her father, an expert Performer. She left for the north, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Hecat Art, Female Tiefling Druid 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Drenna Hadlee, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her ceremonial dagger. She is an epitome of beauty. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Drenna will drive conversation. She is able to make almost anything out of random pieces of junk.

History: She was born into a rich family. After coming to the age of reason, Drenna took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Extrovert, Gifted. Bonds: Attractive, Rich. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Drenna Hadlee, Female Half-Orc Adept 3
Medium (5'10") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)9 (-1) 11 (+0)7 (-2)
Skills Perception +2, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2300 sp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Slave Trader. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Slave Trader soon after.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)15 (+2) 10 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs

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