Joser Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.
History: Joser was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting, Philantrophist, Persistence. Flaws: Racist. Bonds: Attractive. Occupation: Banker
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 200 sp.
Manfred Elton, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his trident. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Server, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Shy. Bonds: Family, Poor, Immigrant. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 700 sp.
Fallond Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. He has styled his white hair well, parting it to the right. He has brown eyes and a grey hat with a green feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Fallond was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Animal Trainer.
Motivation: A rival would like him out of the picture; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family, Criminal record. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1000 cp.
Sybil Coombs, Female Human [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of the four houses of cards on her torso. She carries with her a set of shortspears on her belt, each one with a sapphire on the hilt. Her blonde hair is singed and shortened. Her eyes, though not visible through her cowl, are blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of southern immigrants she idolized her mother. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
