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NPC Generator

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Advanced [show]


Aust Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A skeptical and narcissistic man, Aust's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast desert. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Criminal record, Adventurer. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Aust Arnuanna, Male Elf Ranger 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Tricking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear pastel pants and tee shirts. Her beige fur is matted, messy, and big. She has gleaming, smiling green eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was always a brilliant, if unscrupulous mind. Her father was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Tricking Grass, Female Tabaxi Bard 1
Medium (4'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 6 (-2)9 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seraphina Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her spear. Her black hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: Eccentric and domineering, Seraphina will drive conversation. She is a ruthless business woman, a trait she acquired from her father.

History: Seraphina was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Extrovert, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Seraphina Warmwater, Female Halfling Adept 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp.


Social Check DCs


Tagga Abram, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a black vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her black boots flare out at the collars. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has all her life been fascinated with painting.

History: Sold as a small child to a necromancer, Tagga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tagga. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Tagga Abram, Female Half-Orc Expert 1
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)10 (+0) 8 (-1)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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