Nedda Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears dark leathers with embroidery. Her right leg appears badly burned and disfigured. She sports a flattop hair cut. Her violet unseeing eyes seem to look past you.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.
History: Nedda lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Nedda has worked very hard to control her curse. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Disease, Mundane, Shy. Bonds: Family. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Serpent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is short and white. His hazel eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. Through the years after Serpent was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Serpent's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Serpent and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Mundane, Depressed. Bonds: Mentor. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1300 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 3 Tanglefoot bags.
Peter Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized violet coat. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Athletic. Flaws: Mundane, Shy. Bonds: Rich. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Deep green spinel (80 gp).
Quick Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His right leg appears badly burned and disfigured. His fur is gray and very short. His skin is flawless and his yellow eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Quick was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Bonds: Rich, Attractive, Family, Job. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp.
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