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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Zûgor Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. His tied-back hair is chestnut. His fair skin shows little sign of his aristocratic breeding.

Personality: Zûgor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Immigrant, Debt. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Zûgor Marley, Male Half-Orc Commoner 2
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)8 (-1) 8 (-1)14 (+2)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Virra Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her Stetson hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She enjoys reading and quiet.

History: A powerful wizard made her what she is. Over the years she perfected her riding and shooting skills. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Virra Fapplestamp, Female Gnome Cleric 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 9 (-1)8 (-1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Wella TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Flattery will make her almost putty in your hands.

History: She is a Chromatic Dragon in disguise. Through the years after Wella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Wella's mother didn't care for her much, and the feeling was mutual. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Flaws: Depressed, Selfish, Antagonistic. Bonds: Adventurer, Nature. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Wella TellPenny, Female Halfling Barbarian 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Merihim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Merihim Tranquil, Male Tiefling Expert 1
Medium (5'6") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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