Willow Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a red shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She wears a broad hat to cover her moderate length red hair. Her eyes are violet and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her job bores her to no end. She has decided to make it more interesting.
History: Willow was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: To be a Junk Dealer again; and meet up once more with her childhood friend
Ideals: Optimist, Fighting. Bonds: Adventurer, Criminal record, Job. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Joan Byron, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly red, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.
Personality: Abrasive and pushy, she has a hard time making friends. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born at the edge of vast mountains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has been saving her money to try and buy her brother's freedom.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp. Peridot (40 gp).
River Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has black fur. He has amber eyes and a pastel hat with a brown feather.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. River took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to be a bounty hunter again
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Norkruuth Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green top hat and green clothes. He keeps his black crest in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Norkruuth took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Rich, Religious. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
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