Vezera Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. Her crest is short and rusty. Her eyes are gold and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Sage father left her crippled. She has drifted from career to career and currently works as a Gardener.
Motivation: She is greedy.
Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Rich, Job. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Coral (50 gp). 1 Breastplate.
Silgre Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with black colored cloaks and clothing. She keeps her long chestnut hair kept up in a rat tail. She has gleaming, smiling brown eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She also is a firm believer in the womanly ideal.
History: She was born to a criminal king-pin and mafia family Silgre was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Silgre decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She then took over the family business and is one of the better Sailor for hire.
Motivation: Further expansion of business; and many dire rats want her driven away
Flaws: Impulsive. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 70 gp.
Numba Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a black mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has always had a great fascination with Tiefling culture. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Tiefling people; and she has money and likes to spend it
Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Rich, Immigrant. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Cockaby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Cockaby began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cockaby was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Entrepeneur, Persistence. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3200 sp.
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