Nicor Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He wears a small hat to cover his moderate length purple hair. His white eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Depressed. Bonds: Mentor, Family, Slave. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 130 gp. 1 Chain shirt.
Sapply Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. He wears his chestnut hair down. He has several tiny amber earrings on each ear.
Personality: Overbrimming with self-confidence, Sapply isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Bonds: Rich, Religious, Military, Criminal record. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp. 1 Masterwork Heavy steel shield.
Drogo Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length white hair. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He got into the Carpenter business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Egelina Roscoe, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a faded coat and loose pants complete with top hat. Her right leg appears badly burned and disfigured. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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