Huru Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light black in addition to tight pants. She has no hair. She has a tattooed face.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Huru was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable
Ideals: Optimist, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. 1 Climber’s kit.
Kallista Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy green pantaloons and a pastel scarf. She is physically well-built. Her hair, while still mostly purple, has prominent grey streaks. She has a dull look in her white eyes.
Personality: Kallista speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: When she was but 6 years old her parents immigrated from the west. A freak accident while working with her Roofer father left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it; and nothing but the best is good enough for her
Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Merihim Allure, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp. Obsidian (8 gp). 1 Buckler.
Lilli Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She carries a battered club and tarnished sai as well. Her brown hair is styled in orderly dreadlocks. She has gleaming, smiling green eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the south to a Laborer, Lilli learned a great deal about her mother's area of expertise. Cursed with lycanthropy at a very young age, Lilli has worked very hard to control her curse. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she's attracted to the pc
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Adventurer, Job, Has a crush. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Giant, Sylvan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (6 gp).
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