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NPC Generator

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Advanced [show]


Charles Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet armored body suit, with a simple grey line shooting up and back down. His chestnut hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He speaks before he thinks and is too direct. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Caphaxath, Male Half-Elf Druid 2
Medium (5'0") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. Silver comb with moonstones (100 gp).


Social Check DCs


Flask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He carries a battered dagger and tarnished pickaxe as well. His beige fur is still thick. His eyes, though not visible through his cowl, are copper.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: Flask was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Miller for hire.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Fighting, Persistence. Flaws: Terse. Bonds: Attractive, Immigrant, Job. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Flask Of Clay, Male Tabaxi Warlock 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp.


Social Check DCs


Gorgûm Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length auburn hair. His hazel eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sickle use. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Gorgûm Alton, Male Half-Orc Cleric 3
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)1 (-5) 14 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Black pearl (400 gp). Rhodochrosite (6 gp). Hematite (6 gp).


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and is typically in her Sculptor uniform. Her skin is also unnaturally pale. She has shaved her head bald. Her eyes are likewise green.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born at the edge of vast island. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Sculptor soon after.

Motivation: To protect her home; and to be a carpenter again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Guardian. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Ranger 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)8 (-1) 9 (-1)7 (-2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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