Peren Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a blue costume with the symbols of luck on his torso. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Peren was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Bonds: Attractive, Military, Religious, Enemies. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Tourmaline (120 gp).
Raymond Perry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a brown suit, red shirt, and black tie. He has dyed his greying white hair a little too much giving a sharp white color. He has a dull look in his gray eyes.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the east. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Immigrant, Family. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. Red spinel (90 gp).
Gerbo Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a simple tan robe with blue stripes complete with hood. He is muscular with a powerful set of arms. He wears his silver hair up. His eyes are likewise violet.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Bonds: Religious, In love, Criminal record, Enemies. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Zircon (30 gp). 1 Banded mail.
Leucis Charity, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears an entirely green suit with grey socks and a vest with buckled shoes, he is not a threatening figure. His purple hair is braided into rings. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: When he was but 8 years old his parents immigrated from the west. Leucis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Leucis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Leucis and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Obsidian (11 gp).
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