Cloud Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy lavender fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Slave Trader, and she later adopted a second son.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Flaws: Insane. Bonds: Guardian, Criminal record, Poor, Family. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 500 sp. Chrysoberyl (60 gp).
Left-Handed Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears rags and sports a simple walking cane. Her red fur is kept up in a ponytail inside a Stetson hat. She wears round tiny glasses practically rammed into her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. She left for the north, certain she would find work there.
Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero
Flaws: Fearful. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp.
Synthrin Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has dyed her greying rusty crest a little too much giving a sharp rusty color. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a mountains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Sage.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and balancing her hectic life and new sage responsibilities is difficult
Ideals: Athletic. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
Cora Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a red suit, black shirt, and white tie. She is bristling with hidden weapons, mostly nunchakus and longswords. She wears her chestnut hair down. Her ears are large.
Personality: She has a massive crush on the younger sibling of the Fortune-teller who has hired her part-time. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Impulsive. Bonds: Criminal record, Has a crush, Slave. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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